He wound up earning a degree in computer animation, and using his considerable animation skills to help establish the visual style for many games, including Final Fantasy IX, Warcraft III, and World of Warcraft. Stay informed of your VR system's status at a glance with the ever-present VR Status Monitor. Before joining Valve, he worked on a variety of console and mobile games.Software nerd who's a little interested in everything else too.Dan comes from busy Mexico City.

When she’s not working, Amy’s favorite passion is to travel. As creatively satisfying as those occupations were, he couldn't shake the feeling that he should be doing more with his life. We're seeking collaborators who are the best at what they do. SteamVR is the ultimate tool for experiencing VR content on the hardware of your choice. Today, you can find Kelly in his office, surrounded by WWII books and memorabilia, wearing a fat pair of headphones, and wondering how in the world he actually landed a job he loves doing.After years in the music industry, Doug decided to get a real job. Before that, he developed titles for Sony Playstation & 3DO. After graduating from the University of Washington in 2010, he proved them wrong by landing a job at Valve. University of Washington VCD graduate. Tobin joined Valve in 2008 and is blown away every day that, in addition to doing audio production on some of the coolest projects in the whole wide world, he's allowed to tinker with the audio calls in the game code, and encouraged to learn more about that side of the process every day.Simonne loved pushing buttons as a child, so she decided to push buttons as a career. Outside Valve, he pursues traditional art skills such as drawing, painting, and sculpting.Prior to joining Valve, Alex animated in Film and FX for a decade.Elizabeth has worked in HR realm since she was a teenager, working for the State of California Employment Development Dept, helping teenagers build resumes and developing/creating jobs for them before she even knew the definition of Human Resources. His career was inspired by his first real gaming experience on the PC, Valve's Half-Life, in 1998. He spent six months creating Quake levels and, in 1998, landed a job designing levels for Cyclone Studios' Requiem. That was 2001. He even got to apply his latent CAD skills during a stint as a 3D modeler on Left 4 Dead 2, modeling and texturing over a hundred new models for the game.Chris received his Bachelor's of Fine Arts with an emphasis in Animation and Medical Illustration.

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Years later, sitting in her kitchen surrounded by pans of Beef Wellington, Amy realized it was either time to pick some new foods or get back to work. "Shreya graduated with a degree in Electrical Engineering from the University of Illinois at Urbana Champaign but got working on strategic business partnerships for Surface while at Microsoft. At Valve I've worked on Team Fortress 2, Left 4 Dead, Portal 2, and Dota 2.Favorite games: Descent, Everquest, StarCraft 1Currently playing: Apex Legends, Slay the SpirePhil Co has been a level designer since 1996. We have sent your application to the right people. She has taken classes in art, programming, and math from a half-dozen different schools to suit her unusual discipline. She joined Valve in 2011, and currently enjoys being the defacto short person for VR playtests and exploring creature biomechanics and locomotion. As a high-schooler he made small Quake mods and became addicted to Team Fortress. © Valve Corporation. Degree from the DigiPen Institute of Technology in Redmond, WA. Emily wants you to protect your account with the Steam Guard Mobile Authenticator.John escaped from the world of east coast government, finance, and healthcare to come to Valve and work on Steam.Alden has a habit of ending up in the middle of everything. Matthew had been eyeing Valve for awhile and is happy to report that he and his family like Seattle much better than LA, although the weather reminds him of that Ray Bradbury short story (All Summer in a Day) where the sun only comes out for two hours every seven years.Ben is a programmer formerly of Campo Santo, Double Fine, and EA. He joined Valve in 2015, after four years of writing kernel, hypervisor, and emulation code for Amazon Web Services. I am passionate about web services, video games and hardware. Growing up in Ottawa, the capital of Canada, she had an idyllic science nerd childhood. I started at Valve in 2010, working as a member of the Business Development Team and focusing on Steam, Partner relationships, Hardware and VR among many other things. Valve rescued him from the video industry and gave him the opportunity to work on Steam, Steam Controller, and Virtual Reality.Aaron got his first taste of creating 3D environments while he was studying engineering at UCLA. Just this week they have made three announcements regarding the future of their company; SteamOS, a … Lover of pro wrestling.Gordon is a software/math type who is working on VR hardware. At Valve he works with partners across games, video and VR hardware.